When moving a family into a lot the player can choose to buy houses furnished or unfurnished.
The sledge hammer tool has been enhanced, the player can now drag an area to delete multiple objects.
When placing objects against a diagonal wall the object will snap into place perfectly.
There's a roof height slider.
The biggest lot size is 64x64 (same as a 5x5).
There is an option for Auto-Roofs. So, while the player builds, the roof automatically appears.
There’s a button that paints / carpets the entire room (instead of holding Shift).
The player can set light colors and brightness levels (both indoor and out).
There is now a square terrain paint brush. Imagine using it to paint a sidewalk.
The player can change the floor and walls of a pool. (Note: This is also available in The Sims 2: Seasons.)
The maximum width of a set of stairs is 8 tiles.
There are single tile doors, double tile doors, single tile doors that center on double tiles, and even three tile doors.
There are ceilings under ANY floor tile placed. At this time, the player cannot recolor the ceiling without Ambitions.
The maximum number of floors is 5.
1/2 walls were released at the same time as Late Night.
The player can move many wall objects up and down on walls as of Late Night.
As of November 2010 players can create round pool edges.
45 and 90 degree rotation comes with the game. Holding the ALT key allows free placing and rotation.
The player cannot import patterns into the game yet without a mod.
The player can move the mailbox and trash can anywhere on the lot.
The player can click on any external door on the lot and set it to become the new front door.
Fences rise with terrains.
There is a tool that allows the player to push walls in or out without the wall and objects having to be removed first. Instead, they move with the wall(s).
Career buildings and some community lots are rabbit holes in the base game.
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